Game Developer | Generative Designer | Programmer
Projects
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WorldBuilderConceived and led the creation of WorldBuilder, a procedural map generation tool. It uses an agent based approach to map generation. Several generators run over the map in sequence, each creating different key components of the continent. The advantage to this system is that it allows fine granular control over a range of continental features that can be used to define the map.
Roles: Designer, Architect, Lead Programmer |
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Unreal CityExplores the power of the Unreal Engine's Streaming Levels to procedurally generate large and complex levels from simple building blocks. Two versions of the generator are live in the project. The first positions city blocks based on a weighted random selection. The second divides the city into regions with a different weighted selection for each region.
Roles: Co-Creator, Co-Developer |
Monumental Pain
Monumental Pain is a Zelda II inspired web game built using the Phaser Framework. Play as a masked one armed hero with a sword and crossbow who must battle an evil wizard and his followers to prevent the destruction of the important monuments of the world.
Roles: Lead Programmer, QA |