About Me
I am a game designer and programmer with a passion for bringing games to life. I enjoy exploring and working on novel game ideas and game mechanics. I have recently employed generative methods to great effect in my projects. I have experience in Unity and C#, which I used extensively while working as lead programmer on Hidden Harmony. I also have experience in many other useful tools such as Procedural Generation, Java, C++, C, HLSL, Unity ShaderLab, Perl, Python, Javascript, Phaser, P5.js, Unix, Linux, and Bash. Education
University of California, Santa Cruz: Double Major in CS Game Design and Computer Science Graduated: June 2020 |