Monumental Pain is a Zelda II inspired web game built using the Phaser Framework. Play as a masked one armed hero with a sword and crossbow who must battle an evil wizard and his followers to prevent the destruction of the important monuments of the world.
Roles: Lead Programmer, QA
A music visualizer rendered in real time in Unity. I was responsible for the particle systems. There are eight particle systems moving in concentric circles around a center point. They move and emit particles in response to various pitches in the music. The particles themselves have a simple shader which controls their color based on the age of the particle.